Autohotkey crosshair overlay
Decreasing epsilon will result in more viewangles checked. Tries to find a seam shot on a "line" between viewangles (pitch1 yaw1) and (pitch2 yaw2) with binary search. Outputs the current player velocity into the console.Īlong with its "-" counterpart presses +duck every other frame when enabled.ĭetermines how fast the view angle can move per tick while doing _y_spt_setyaw/_y_spt_setpitch. Tests if player can jumpbug on a given height, with the current position and speed. Whenever sliding occurs in DMoMM, pause for this many ticks.ġ = Add in ABH movement mechanic, 2 = Add in OE movement mechanic. X + x, so for example -1 will pause the demo at the last tick.ĭemos ending with changelevels report incorrect length you can obtain the correct demo length using listdemo and then set this CVar to - 1 manually. X > 0 means pause the demo at tick number x. Invokes the demo_pause command on the specified demo tick. Singleplayer games are usually not VAC-protected so launch in insecure mode by default.Ĭonsole variables and commands Pausing Command To launch the game in insecure mode add -insecure to the launch parameters. Note that for plugin loading to be enabled your game should be running in insecure mode.
If something utterly breaks, that is also the place to complain by reporting issues.
#Autohotkey crosshair overlay code
You can find the source code there as well.